Wahoo game board rules


















You can have as many marbles on the main path as you like. Once you are on the main path you can move any one of your marbles the number of holes shown on the dice if the move is valid. If you only have one valid move you must make that move. If you have no valid moves you can't move any marbles. Normally you roll once per turn with the next turn going to the player on your left. If you roll a six you can move then roll again.

Even if you can't use the six for a valid move you still roll again. You cannot jump or land in a hole occupied by one of your own marbles. This rule also applies to your marbles in the home area. If the roll of your dice would take you past the last hole of your home area, then the move is not valid.

If you land in a hole occupied by an opponent or your partner you must remove their marble and place it in their start stack. To do this, each player rolls dice and moves his marbles over a game board.

Wahoo is a lot like Parcheesi. Each player puts his four marbles in the start positions. To decide who goes first, dice are rolled over the game board. The player with the highest number starts. Multi-Player version : A new feature has been added which allows remaining empty spots to be filled in with robot players if all the waiting human players opt in.

The single player version has had improvements made to the robot player algorithm. This will make the game more challenging and your robot partner will also play better. Your marbles are the red marbles. The green marbles are your partner's, so try and protect them. The program will tell you when you have no valid moves and if you only have one possible move, it will be made automatically.

If you have more than one valid move you must select which marble you want to move. If the marble can make a valid move it will have a yellow halo around it when the mouse pointer is over the marble, otherwise the marble can't be moved.

Once you click the marble it will be automatically moved. The program will prompt you if a move involves entering or exiting the shortcut hole. You must roll a six or a one to bring a marble from the start stack to the starting hole and you must roll a one to enter or exit a shortcut. The object of Wahoo is to get all 4 of your marbles into your home area. This version of the game is played with teams. Your team partner is on the opposite side of the board.

For your team to win both you and your partner must get all 4 of your marbles in the home area before the other team.



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